Friday, February 26, 2010

Engineering Drawing Basics

Engineering drawings: common features
Drawings convey the following critical information:
Geometry – the shape of the object; represented as views; how the object will look when it is viewed from various standard directions, such as front, top, side, etc.
Dimensions – the size of the object is captured in accepted units.
Tolerances– the allowable variations for each dimension.
Material – represents what the item is made of.
Finish – specifies the surface quality of the item, functional or cosmetic. For example, a mass-marketed product usually requires a much higher surface quality than, say, a component that goes inside industrial machinery.


Line Styles and Types : Standard Engineering Drawing Line Types
A variety of line styles graphically represent physical objects. Types of lines include the following:
Visible – are continuous lines used to depict edges directly visible from a particular angle.
Hidden – are short-dashed lines that may be used to represent edges that are not directly visible.
Center – are alternately long- and short-dashed lines that may be used to represent the axes of circular features.
Cutting Plane – are thin, medium-dashed lines, or thick alternately long- and double short-dashed that may be used to define sections for section views

Section – are thin lines in a pattern (pattern determined by the material being "cut" or "sectioned") used to indicate surfaces in section views resulting from "cutting." Section lines are commonly referred to as "cross-hatching."



Orthographic Projection
The orthographic projection shows the object as it looks from the front, right, left, top, bottom, or back, and are typically positioned relative to each other according to the rules of either first-angle or third-angle projection.
First angle projection is the ISO standard and is primarily used in Europe. The 3D object is projected into 2D "paper" space as if you were looking at an X-ray of the object: the top view is under the front view, the right view is at the left of the front view.
Third angle projection is primarily used in the United States and Canada, where it is the default projection system according to BS 8888:2006, the left view is placed on the left and the top view on the top.
Not all views are necessarily used, and determination of what surface constitutes the front, back, top and bottom varies depending on the projection used.
Isometric projection
The isometric projection show the object from angles in which the scales along each axis of the object are equal. Isometric projection corresponds to rotation of the object by ± 45° about the vertical axis, followed by rotation of approximately ± 35.264° [= arcsin(tan(30°))] about the horizontal axis starting from an orthographic projection view. "Isometric" comes from the Greek for "same measure." One of the things that makes isometric drawings so attractive is the ease with which 60 degree angles can be constructed with only a compass and straightedge.
Isometric projection is a type of axonometric projection. The other two types of axonometric projection are:
Dimetric projection
Trimetric projection
Oblique projection
An oblique projection is a simple type of graphical projection used for producing pictorial, two-dimensional images of three-dimensional objects:
it projects an image by intersecting parallel rays (projectors)
from the three-dimensional source object with the drawing surface (projection plan).
In both oblique projection and orthographic projection, parallel lines of the source object produce parallel lines in the projected image.

Monday, February 22, 2010

Week 4

Monday - Continued to work on our roller coasters and finished up the plan for the roller coaster.

Tuesday - Worked on AutoCad Questions and quizes, then continues to work on our roller coasters on Google Sketch Up.

Wednesday - Continued to work on our roller coaster project in Google Sketch Up.

Thursday - Again, continued to work on our roller coaster project in Google SketchUp and finished the AutoCad quizzes

Friday - Continued to work on our roller coaster assignment

Roller Coaster Design

Requirments : The roller coaster must have an initial drop that is between
40 and 80 metres high also an initial drop, at least one loop, and at least one hill.

Key Features: I will design the starting point where the roller coaster is launched from. I will then design a hill ascending upward out of the launch pad. At the top of this hill a slight turn will be created to prepare the suspense for a fast drop on the roller coaster. The roller coaster drop will take quickly and followed by a sudden loop on the track.

Key Thoughts : I will use blocks and cylinders to design most of my roller coaster. I will also use many small lines to find midpoints of where support beems should be placed. Lastly I will use a 3-cylinder design to create the track of the roller coaster.

Thursday, February 18, 2010

3-Dimensional Car in Google SketchUp


With this project we learned how to use the basics of Sketchup.
It was a very time consuming project. However we now know the basic skills of the program and now we can learn how to do bigger and better projects.

Week 3

Tuesday February 16 2010
Today we worked on our cars in sketch up. We chose our blueprints for our cars and then learned how to work Sketch Up

Wednesday February 17 2010
Today we continued with our cars in SketchUp . Tracing them and then making them 3 dimensional . We also did a WHMIS test.

Thursday February 18 2010
Today we got introduced to our new project. Which is creating a rollercoaster in google sketch up.

Wednesday, February 17, 2010